Our Worldbuilding
This is where we will put all of our worldbuilding. If you're interested in purchasing my books, remember to check the Amazon marketplace closest to you, as the prices should be more reasonable there. For example, a reader from New Zealand might want to buy the books from Australia.
Heaven Reaches
If you're interested in strange and hopeful queer fiction, you might want to take a look at this one.
The world of Heaven Reaches is one of queer experiences. Heaven Reaches is a world ridden with dangerous mist, which can make you lose your sight of reality if you get too deep into it. The light is the only safe haven.
Heaven Reaches is an oppressive world. It's a world where there are things you're meant to be and do, and you're reminded of this quietly, every day, through every interaction that you have. What do you do if the light shines too brightly? When the safety of the burning sun feels worse than any horrors the world might have told you about? What if getting lost was better? What if it was infinitely worse?
This world is about thinking and feeling that kind of thing.
Heaven Reaches Out to Us
Heaven Reaches Out to Us is about those stories we've all read as teenagers, unbeknownst to our parents, that we knew they'd forbid. It's about that life you'll never know you wish you had, but which haunts you every time you think about the one you have. It's about feelings so deep they pierce through your soul, and that you will never have a name for.
It's a story about a missing girl.
Bloodless
This one is for people who like worlds that are both deep and broad, with all sorts of details to explore and theorize about.
This is the world of my card game. It's strange and kitchen sinky, in a way that makes it super interesting to me. If you're interested in a creature combat card game where both players share the same health pool, check out the card search engine.
Bloodless thus far is set in an infinite forest, ruled by a humanoid species called the Piezans. It's a world ridden with science and magic and history that begs to be not-forgotten. Bloodless is, also, the story of Dr. Kätta, as she digs as deep as she can to find this history and save the world from something only she is aware of.
A Prologue
Few things are worse than the capacity to notice the seams between patterns. It is our only way to navigate the world, and yet, it makes us drawn to things we cannot fully comprehend. How deep is one willing to go?
Bloodless follows the story of Dr. Zartali Kätta and her undying search for one such seam. This is a collection not only of her efforts, but most importantly of her world; the things she's done, seen, or even only heard about. The stories in this collection are filled with wonder, curiosity, hope and fear, as people navigate pieces of information they were not meant to obtain.
The Succubi
Sometime around 2020, humanity made first contact with a horned humanoid species from another... place, through a process now known as piercing the veil. They were eager to know us, and once they learned enough about our cultures, they called themselves the succubi. Succubi are monocultural and extremely nomadic. This is part of their eagerness to embrace humanity. "Why wouldn't I be kind to you? You're the only thing I know that isn't me."
The FBNI, a US government organization formed to engage with non-human intelligences, kept the events of first contact under wraps. This lasted until a group of succubi learned about the unethical treatment from the FBNI toward succubi being sent across the veil in a fake exchange program. They pierced the veil a second time to raise outrage over the events. They continue to embrace humanity.
The world of succubi is an infinite cave system. They build cities in particularly large pockets. These cities, while staggeringly similar to modern cities, do not behave as permanent settlements for all but the most elderly of succubi. Instead, these are large assortments of housing, public infrastructure and tools for succubi to move into throughout their travels. Cities are inhabited by completely different people every week.
Succubi have not developed advanced mechanical technology. However, they have grown alongside what they call living crystals, a piezoelectric material capable of mimicking neural activity and interacting with nervous systems. This allows them to store and interface with thoughts directly. Living crystals are thought to have been domesticated slowly, over time, as there exists a wilder variant which is not attuned to anybody's neural activity and can cause brain death on contact.
Living crystals are often used to create thinking machines, which serve as journals, databases, calculating machines. This allows them to automate difficult engineering work and run advanced simulations, which is particularly useful when all infrastructure is built through manual labor.